OVERVIEW

Half-Life: Wars, also known as Project: Warfront; is an extremely ambitious concept designed to bring the HL2 modification Lambda Wars onto the Garry’s Mod platform in a first person dynamic persistent war between the Lambda Resistance Movement and Combine Overwatch. Taking motivation from games like Foxhole, Squad, and Lambda Wars our goal is to create an immersive and tactical warfare environment with a huge emphasis on the team with systems created to encourage working together and punish individuality. This gamemode is built entirely from scratch using the skeleton framework Helix as a base. All systems were created to develop the balance between an automated gamemode and captivating experience making it truly feel like you are playing through the uprising of City 17 in Half-Life: 2 except this time the outcome is purely determined by the players and their efforts towards helping the faction they’ve chosen to fight for.


  • Half-Life: Wars started in 2017 before going through a complete design overhaul in the summer of 2020. Project: Warfront has been in consistent development for 4 years.

  • Each member of the dev team has at least 10+ years of experience in their respective fields.

  • The project will always maintain a continuous cycle of newly implemented features. Treating the gamemode as a “live” model with consistent updates safeguarding the unique and fresh gameplay present in the game-loop.

KNOW YOUR FACTION

    • Reliable but slow economy.

    • Strong defensive structures.

    • Cheaper ground and air vehicles with longer production times. Larger deployment availability.

    • Elite units designed for harassment and infiltration.

    • Strong early-game infantry units.

    • Maintains balanced combat effectiveness through all tech levels.

    • Relies heavily on turtle tactics with large assault forces that are produced over longer periods of time.

    • Unreliable but fast economy.

    • Hasty but cheap structures.

    • Ground and air vehicle variety. Strong heavy ground vehicles.

    • Elite units designed for spearheading assaults and overwhelming enemy positions.

    • Weak early-game infantry but strong late-game infantry.

    • Increases combat effectiveness through higher tech levels.

    • Relies on overwhelming force tactics using teleportation technology to rapidly maneuver troops around the battlefield and brute forcing with heavy armor assets.

Development Team

  • Instructor Patstone

    PROJECT LEADER

    (US)

  • pedrosantos53

    PROGRAMMER

    (US)

  • thetrashmaster.

    PROGRAMMER

    (US)

  • Nathan S.

    PROGRAMMER

    (US)

  • flame

    PROGRAMMER

    (US)

  • arftrooper

    LEVEL DESIGNER

    (US)

  • Gus

    LEVEL DESIGNER

    (US)

  • Dingle

    LEVEL DESIGNER / 3D MODELER

    (US)

  • Prince Zay

    LEVEL DESIGNER / 3D MODELER

    (US)

  • Mattegan

    UI/UX DESIGNER

    (US)

  • Thrawn

    UI/UX DEVELOPER

    (US)

Staff & Game MASTER Team

  • arftrooper

    HEAD OF ADMINISTRATION

    (US)

  • QUANTUM

    SENIOR GAME MASTER

    (US)

  • ZANDRONUM

    SENIOR ADMINISTRATOR

    (RU)

  • STAN

    SENIOR ADMINISTRATOR

    (US)

  • INVINCI-COOL

    SENIOR ADMINISTRATOR

    (US)

  • _c0de

    ADMINISTRATOR

    (EU)

  • HYPERION

    ADMINISTRATOR

    (US)

  • PETSKI

    ADMINISTRATOR

    (EU)

  • RHIKER

    ADMINISTRATOR

    (US)

  • thebluehaloguy

    ADMINISTRATOR

    (US)

  • ARCHIMEDES

    ADMINISTRATOR

    (US)

  • CHALLENGER

    MODERATOR

    (EU)

  • Jake

    MODERATOR

    (US)

  • gambler

    gambler

    MODERATOR

    (EU)

  • alma

    MODERATOR

    (EU)

  • unluckyrichard

    MODERATOR

    (US)

  • 4r6on

    MODERATOR

    (EU)

  • balahoovsky

    MODERATOR

    (EU)

  • NOMAD

    MODERATOR

    (US)

  • nubnog

    MODERATOR

    (EU)

  • pineapple1801

    MODERATOR

    (EU)

  • krusty

    MODERATOR

    (US)

Join the team.

Interested in joining the team? We’re always looking for talented and passionate people to help shape this project into reality.