ELITE UNITS

Both factions have a wide-variety of unique elite units that can be deployed into the battlefield when the Elite Barracks building is constructed. Below is a complete list of all elite types, their purpose, and how they are unlocked.

RESISTANCE

    • Spawn Cost: 5 Scrap.

    • Available for all Resistance players. This is the standard elte unit for the faction.

    • 150 Health / 200 Armor.

    • Tier 0: Gravity Gun / Burst Rifle.

    • Tier 4: Gauss Cannon.

    • Tier 5: Plasma Cannon.

    • Highly maneuverable combat unit that is incredibly powerful at higher tiers. Deadly with timed large-group deployments.

    • Spawn Cost: Free.

    • Application required to unlock.

    • 300 Health / 200 Armor.

    • Agitating Extract: Increases passive energy regeneration and self armor recharging.

    • Soothing Extract: Self heal and team area healing.

    • Bolstering Extract: Stomp and forcefield ability.

    • Supportive unit that is effective with groups of standard or other elite units. Powerful at range but vulnerable alone.

gauss CANNON

PLASMA CANNON


ENERGY SHIELD

RANGED BEAM


    • Spawn Cost: 15 Scrap.

    • Obtain specific rank as standard unit to unlock.

    • 250 Health / 450 Armor.

    • Tier 0: USAS-12.

    • Tier 3: PKP.

    • Powerful but slow combat unit with high-damage weapons at the cost of range. Effective in defense or CQC environments.

    • Has ability to construct defense category structures.

AUTO SHOTGUN

PROTO HMG


    • Spawn Cost: 10 Scrap.

    • Obtain specific rank as standard unit to unlock.

    • 100 Health / 125 Armor.

    • Equipped with M2 Flamethrower.

    • This unit is designed to sneak behind enemy lines and destroy critical structures. Effective against large infantry groups and vehicles if close enough.

ANTI-VEHICLE

Anti-STRUCTURE


    • Spawn Cost: 100 Scrap.

    • Obtain specific rank as standard unit to unlock.

    • 2000 Health / 400 Armor.

    • Ram Ability: knock infantry unconscious by running them over.

    • Jump Ability: Lunge into the air for a ground pound attack.

    • Smash Ability: Pound the ground to damage everything around you.

    • Melee: Deal substantial point target melee damage.

    • Throw Ability: Throw any object including vehicles.

    • This unit is the most powerful elite for the resistance. It can independently fight an army when in the right hands.

THROW ABILITY

GROUND POUND


COMBINE

    • Spawn Cost: 5 Resin.

    • Unlocked through rank progression.

    • 150 Health / 200 Armor.

    • Tier 1: OICW / M1014.

    • Tier 3: OSIPR AR2 / OSIPR MR2.

    • Tier 5: OSIPR SR2.

    • Tactical elite infantry with incredibly lethal pulse weaponry. Effective in small teams performing hit-and-run tactics behind enemy lines. Vulnerable to ground and air vehicles.

    • Large subclass variety making them versatile in combat.

OSIPR AR2

OSIPR SR2


    • Spawn Cost: 15 Resin.

    • Unlocked through rank progression.

    • 300 Health / 300 Armor.

    • Tier 1: OSIPR AR2.

    • Tier 3: OSIPR AR2-H

    • Tier 5: OSIPR HB1.

    • Upgraded Overwatch with more advanced pulse weaponry. These units are designed to intercept and counter large infantry assaults and disrupt enemy positions. Effective at all distances.

OSIPR AR2-H

OSIPR HB1


    • Spawn Cost: 25 Resin.

    • Unlocked through rank progression.

    • 350 Health / 450 Armor.

    • Tier 1: HSIPR SR1.

    • Tier 3: HSIPR SR2.

    • Slow but lethal heavily armored overwatch unit equipped with Pulse Scattergun Weapon Systems. Deadly in CQC but vulnerable at range or when severely outnumbered. Most effective when mixed with standard infantry to assist with assaulting positions.

HSIPR SR1


    • Spawn Cost: 25 Resin.

    • Unlocked through rank progression.

    • 250 Health / 350 Armor.

    • Tier 1: ASIPR LMG.

    • Tier 4: ASIPR AR3.

    • Identified as Anti-Body Protection Force these units are effective in area denial, overwhelming firepower, and intense suppression with their large magazine capacity weapon systems. Fantastic for defense or assisting with a massive infantry assault.

HSIPR SR2

ASIPR LMG

ASIPR AR3


    • Spawn Cost: 70 Resin.

    • Unlocked through rank progression.

    • 800 Health / 700 Armor.

    • Ram Ability: Move at increased speed and knock over anyone in your path.

    • Flechette Launcher: Fire an infinite salvo of timed dark energy explosive flechettes.

    • Hunters are the fastest unit in the war zone designed for harassing enemy FOBs and logistics operations. They are most effective in packs and incredibly vulnerable alone.

CLAW ATTACK

AMBUSH


    • Spawn Cost: 100 Resin.

    • Unlocked through rank progression.

    • 3000 Health / 300 Armor.

    • Tier 0: Immortal Cleansing Device

    • Can’t sprint.

    • Extremely lethal against anything in the battlefield if they come close enough. Most effective when supported by a large infantry force acting as a walking shield.

ANTI-ARMOR

DAMAGE RESISTANT